GPU Comparison
Compare two or three graphics cards across memory, clocks, power and platform — the specifications that decide whether a card fits your case, your power supply and your monitor.
Compare Graphics Cards Side by Side
Choose up to three verified GPU records and the table fills in. Every value links to the page it came from, clock units are shown exactly as each manufacturer publishes them rather than converted, and a figure the source did not state appears as “Not verified” instead of an estimate.
Compare GPUs side by side
3 verified gpus records · up to 3 at a time · every value carries a source.
Selected for comparison (2/3)
- NVIDIA GeForce RTX 5070 Ti
- NVIDIA GeForce RTX 5060
| Specification | NVIDIA GeForce RTX 5070 Ti | NVIDIA GeForce RTX 5060 |
|---|---|---|
| Basics | ||
| Architecture | Blackwell | Blackwell |
| Memory | ||
| Video memoryin GB | 16 GB | 8 GB |
| Memory type | GDDR7 | GDDR7 |
| Memory bus | 256-bit | 128-bit |
| Memory bandwidth | 896 GB/s | 448 GB/s |
| Cores and clocks | ||
| Shading units | 8960 | 3840 |
| Boost clockClock units are shown as published and are not converted. | 2.45 GHz | 2.50 GHz |
| Power and platform | ||
| Board power | 300 W | 145 W |
| Host interface | PCIe 5.0 | PCIe 5.0 |
| Display outputs | ||
| Hardware ray tracing | Yes | Yes |
| Display outputs | 3x DisplayPort, 1x HDMI | 3x DisplayPort, 1x HDMI |
Add your own specification
Rows you add appear as “Your own rows” in the table above and are filled in by you. Nothing is stored or transmitted — the table is computed in your browser. CompareForge does not invent specifications you have not provided.
What to Compare in a GPU
Graphics card specifications split into three questions: will it fit, will it be fed, and is it enough for what you do. The fields below follow that order.
Video memory capacity
The gigabytes of memory on the card, and the type. Capacity sets the ceiling for texture detail and resolution — a card running out of memory stalls and drops frames regardless of how fast its core is. The memory type and bus width together determine how quickly that memory can be used.
Memory bandwidth
Gigabytes per second the memory can move. It comes from bus width multiplied by effective memory speed, which is why two cards with the same capacity can differ substantially here. At higher resolutions and with large frame buffers, bandwidth is often the constraint before core clock is.
Core count and boost clock
The number of shading units and the frequency the card sustains under load. Both are architecture-dependent, so a raw comparison across AMD and NVIDIA parts is not meaningful on its own — treat them as within-family comparisons and let the memory rows carry the cross-family read.
Board power
The card's rated power draw in watts. This decides the power supply headroom, the case airflow and often the physical size, because cooler capacity tracks power. It is also the row that most often catches an otherwise complete build out.
Host interface
The PCIe generation and lane count the card uses. For current cards this rarely limits gaming, but it matters for older boards, workstations that share lanes with storage, and cards running at reduced lane widths.
Physical fit and outputs
Slot width, card length and the display outputs. A card can be entirely suitable on paper and still not fit the case, cover the second slot you needed, or lack the connector your monitor ships with. Measure the case and count the outputs before comparing anything else.
Ray tracing and display features
Whether the card has hardware ray tracing, and which display outputs it carries. Feature support is a generation marker: it determines which upscaling and frame-generation modes the card offers, which in practice affects behaviour at a given resolution more than a few megahertz does.
What Matters When Comparing Graphics Cards
Graphics cards are bought for a monitor, a case and a power supply as much as for a framerate. Working through them in this order avoids the common mismatch.
Your monitor sets the target
Resolution and refresh rate decide how much work the card has to do. A card chosen for 1440p is a different proposition from one chosen for 4K, so start from the display you own rather than the card you like.
Fit before speed
Slot width, card length and power connectors are hard gates. Measure the case and count the available PCIe slots and power cables before reading any performance row.
Memory before megahertz
Capacity and bandwidth run out in ways clock speed does not. At higher resolutions a card with more memory and more bandwidth holds up better than a slightly faster card with less of both.
Power supply headroom
Board power plus transient spikes determine the power supply you need. Undersizing it produces instability that looks like a faulty card, so read this row together with the rest of the build rather than last.
How to Use the GPU Comparison Tool
- 1Select two or three cards from the record list, or search by brand or model to narrow it down.
- 2Check fit first: host interface, board power and the outputs row.
- 3Turn on “Differences only” to see where the selected cards actually diverge.
- 4Read video memory, memory bus and memory bandwidth as one group rather than three separate numbers.
- 5Compare clock speeds only between cards of the same architecture; across families, let memory and features carry the comparison.
- 6Copy the shareable link to keep the exact selection, and open the source listed under any value before you buy on it.
Reading Video Memory, Bus Width and Bandwidth Together
Capacity, bus width and bandwidth are three views of the same subsystem, and they are usually read as three unrelated numbers. Capacity is how much data the card can hold; bus width is how many bits move at once; bandwidth is the product of width and speed. A card with generous capacity and a narrow bus can stutter in exactly the situations where its memory should be an advantage.
This is why the table keeps the three in the same group. In practice, capacity tends to be the first limit at higher resolutions and with high-resolution texture packs, while bandwidth becomes the limit when large amounts of data are moving every frame — high refresh rates, large frame buffers and ray-traced effects all push on it.
We publish the figures each manufacturer or database states and do not derive an implied bandwidth where the source does not state one. Where a row is missing, it is marked “Not verified” rather than computed, because a derived figure presented as a published one is exactly the kind of error this page exists to avoid.
Fitting a Graphics Card into a Complete Build
Start with the physical constraints, because they are the cheapest to check and the most expensive to get wrong. Measure the clearance from the front of the card to the end of the case, count the slots the cooler actually occupies rather than the connector, and confirm the power cables your power supply provides match the card's connectors.
Next, the power budget. Board power is a sustained figure; the peaks a card draws in a frame can exceed it, so leave headroom rather than matching the number exactly. A supply running at its limit is also a supply running its fan at full speed, which is audible in a quiet room.
Then the display chain: confirm the outputs, the cable version and what your monitor accepts. A card capable of the refresh rate is only half of a high-refresh setup.
Only then compare the performance-relevant rows. Put your two or three candidates in the table, switch to differences only, and read the memory group and power row together with the fit rows.
About product data on this page
Every value in this table was transcribed from the manufacturer or database page linked under each column and checked on 1 October 2026. The table covers 3 records — it is a sample, not a complete market list. A blank cell means the source did not publish that figure; it is shown as "Not verified" rather than filled with an estimate. CompareForge runs no lab tests, publishes no benchmark scores and no prices.
What a database-driven comparison looks like: Phone Comparison. Browse every published record on the product database, or read how we decide what to publish on the methodology page.
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Frequently Asked Questions
How do I compare two graphics cards?
Select both cards in the tool above, check fit and power first, then compare video memory, memory bus, bandwidth, core count, boost clock and board power. Turn on “Differences only” to see only the rows where they differ.
Is more video memory always better?
Only if the rest of the card can use it. Capacity sets a ceiling, but memory bus width and bandwidth determine how quickly that memory is reached. A card with more memory on a narrower bus can still stall, so compare capacity together with the bus and bandwidth rows.
Can I compare AMD and NVIDIA graphics cards by core count?
Not meaningfully. Shading unit counts are architecture-specific and are not equivalent between manufacturers. Compare video memory, memory bandwidth, board power and feature support across families, and treat core count and clock speed as within-family comparisons.
Do you publish GPU benchmarks or frame rates?
No. CompareForge does not run a test bench and does not publish FPS figures, benchmark scores or performance rankings. We compare published specifications and cite the page each value came from.
Where do the graphics card specifications come from?
Each record is transcribed from the NVIDIA or AMD page linked in the source list under the table. Where a manufacturer did not state a figure, the row shows “Not verified” instead of an estimate.
How much power supply do I need for a graphics card?
Board power in the table gives you the sustained draw; the power supply also needs headroom for transient peaks and for the rest of the system. We do not publish a recommended supply figure, because it depends on components the table cannot see.
Methodology
Every value in the table above was transcribed from the page linked under each column and carries that page's access date. Fields the source did not publish are left as "Not verified" rather than estimated. CompareForge runs no lab tests, publishes no benchmark scores, no prices and no rankings without a stated method. Read the full methodology →